Meet Grim!

So I finally found a scanner (thanks Steve!), and have a good few concepts drawings to work with. I don’t want to just dump everything on at once so I’ll start with our protagonist, Grim.
As you can see Grim has gone through four ‘stages’ of development, here’s a little run down;
- This embodiment of Grim was my first real concept for the character, I originally planned to make him a very cutesy character, but felt that this concept made him look a little too bulky.
- Next up is a much ‘slimmer’ version of Grim. The first thing I dropped was the hand. The major issue I had with this version of Grim is that it didn’t have a hood (which is the typical of the Grim Reapers image). I did however like this concept a lot; it just wasn’t quite there yet.
- This version is very close to the final of my protagonist, I really liked the way the hood was shaped, but it felt just a little too large.
These three helped me to develop my final Grim, a very stylized cutesy version of the lord of the underworld. I had initially planned to give him a scythe at all times, but I think it will be more interesting if the scythe appears as you attack. (More to come on this later)
Anyway, I’ll be editing the image a little later to add the coloured version of my protagonist.
On another note, I have decided to do a weekly round up post every Friday.
- David